To assign a core, Unity compares the CPU capacity of each core to a threshold. In this case, Unity calculates the capacity of the CPU cores and uses that information to assign each core as either big or little. For older operating system versions, this information isn’t always available. Unity usually receives the capacity and big/little assignment for every CPU core from the device’s operating system. Important: For typical applications that target a variety of Android devices, don’t bind threads to specific cores.
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